Wireframe render in maya\mentalray
All building share many instances and the geometry on this renders represent the highest LOD on them.
I was responsible for modeling the environment and all the buildings, the interpretation of design block out, layout, set dressing, collision .
Texture: Richard Piper at https://www.artstation.com/pipesfranco
Lighting: Gabe Betancourt
Fx: Elaine Kubik
Wide: Andrew Walkins
Design: Ray Almaden
Naughty Dog production is a team effort and required multiple departments to design and created all areas.