Combat Shrine wireframe

Wireframe render in maya\mentalray
All building share many instances and the geometry on this renders represent the highest LOD on them.
I was responsible for modeling the environment and all the buildings, the interpretation of design block out, layout, set dressing, collision .

Texture: Richard Piper at https://www.artstation.com/pipesfranco
Lighting: Gabe Betancourt
Fx: Elaine Kubik
Wide: Andrew Walkins
Design: Ray Almaden

Naughty Dog production is a team effort and required multiple departments to design and created all areas.

Date
August 30, 2017